Northeastern Pennsylvania
Whirl-Mart

For national & world-wide information please visit breathingplanet.net


Matt Bought Nothing
on 'Buy Nothing Day'



Join us for a NEPA-WHIRL!

Got a scoop for the NEPA WHIRL?

Contact Michael via e-mail.

What is a Whirl-Mart?
     The action is comprised of a group of anti-shoppers ranging in size from 1 to 50 members. The ritual consists of activists/actors arriving at a Wal-Mart, Toys-R-Us or another chain superstore at 12-noon on the first Saturday or Sunday of the month and proceeding to push empty shopping carts slowly and silently through the aisles. Eventually, all of the participants locate one another and form a single-file chain of anti-shoppers which weaves, wanders, and whirls throughout the store for about an hour. It is a collective reclamation of space that is otherwise only used for buying and selling. It is a symbolic display of the will to resist the capitalist ideology.
     'Whirl-Mart' is an experiment that can be approached from several different angles. As a work of art, it examines and blurs the boundaries that have been established between performance art, protest, living sculpture, and direct action. As an action of resistance, it utilizes the power of silence in occupying private consumer-dominated space with a symbolic spectacle. As a ceremony, it is a counter-ritual to shopping that transforms the super-store and its wall-to-wall array of products into a surreal and colorful cathedral. And what the heck-- it's just darned fun!

Search the NEPA Whirl-Mart Site
   
This Site Web      siteLevel search


Get your Networking on

Regional (NEPA)

Rally of One
Peace can begin with YOU
NEPA BLOG
Blog by & about Northeastern Pennsylvania: issues, events, discussion, photos
WatermelonPunch.com
NEPA Whirl-Mart's web host
xradiograph
what Michael does when he's not
"fightin' the man"

SurfScranton.com
1,000+ regional links

National & Worldwide

Whirl-Mart Ritual Resistance
International Whirl-Mart HQ
World Changing
Models, Tools, and Ideas for Building a Bright Green Future
Critical Mass
Critical Mass is not an organization, it's an unorganized coincidence. It's a movement ... of bicycles, in the streets.
Rev Billy's Church of Stop Shopping
Lots of great scripts from/for performance interventions with a heavy focus on Starbucks.
Commerce Jamming
Commerce Jamming source page.
AdBusters
A global network of those who want to advance the new social activist movement of the information age.
Commercial Alert
wants to keep commercial culture within its proper sphere, and to prevent it from exploiting children and subverting the higher values of family, community, environmental integrity and democracy.
No Media Kings
Jim Munroe's guide to doin' it for yourself
Booksense.com
Internet book search that sends your order to your nearest independent bookstore.
Starbucks Delocator
Search that helps you locate locally owned alternatives to Starbucks

Media

The Independent Media Center is a network of collectively run media outlets for the creation of radical, accurate, and passionate tellings of the truth

Project of the Independent Media Institute, a nonprofit organization dedicated to strengthening and supporting independent and alternative journalism.
The Electronic Frontier Foundation is the first to identify threats to our basic rights online and to advocate on behalf of free expression in the digital age.
Declan McCullagh's Politech
Politech is the moderated mailing list of politics and technology. Topics include privacy, free speech, the role of government and corporations, antitrust, and more.
MediaChannel.org
The global network for democratic media. PLUS the News Dissector's Weblog.
CorpWatch.org
counters corporate-led globalization through education, network-building and activism.


FREE THE MOUSE

NEPA Whirl-Mart Blog
Front Page | Blog Archives



« previous  |  Front  |  next »
Tuesday 03 December 2002

Wal-Mart's video game bottom line... Censorship or conservative values? Or just more sticking it to 'the little guy'?

Wired News: The Games Wal-Mart Doesn't Play

Wal-Mart sells 25 percent of the computer and video games purchased annually in the United States, a share worth $1.58 billion in 2001, according to the Interactive Digital Software Association and NPDFunworld, the industry's data clearinghouse.
With that kind of clout, the discount retailer can exercise considerable influence over the kinds of titles that find their way into consumers' hands, simply by determining what goes on its shelves. Since 2000, the chain has blocked sales of mature-rated titles to minors, as defined by the Entertainment Software Ratings Board. An M rating means a title is not recommended for children ages 16 and under.
However, Wal-Mart's policies go far beyond saying no to a 16-year old at the cash register, say game developers and industry analysts. The company's purchasing managers also review games before they're published to ensure every aspect of the product -- from packaging to content -- toes the line with the retailer's conservative policies.

"We're not going to carry any software with any vulgarity or nudity -- we're just not going to do it," Wal-Mart spokesman Tom Williams told Reuters in October, a month before the game's release to the public.

That said, Wal-Mart has been known to carry some M-rated titles, as long as they are big sellers. An example is Grand Theft Auto III, which has prostitutes as characters. It sold more than 7 million copies.


Not only does Grand Theft Auto 3 have bloody graphic violence & prostitutes as characters... One of the movie scenes early on in the game depicts the mob boss's mechanic son, Joey, in his garage with "his regular girl". She is poised on top of a tall mechanic's tool chest, her breasts hanging nearly completely out of her very low-cut top, and she's shifting around, grinding her bottom into the chest she's sitting on, all the while making little grunting moans, saying things like, "When are ya gonna nail me, Joey?" And I can't be sure, but I swear I've seen a nipple in this game, albeit a blurry one.

Wal-Mart seems bent on weilding control over & censoring the games of small video game companies who have little choice in the matter, if they want their game to sell. Yet they had no problem selling 7 million copies of Grand Theft Auto 3, in all it's violent & sexy glory, at nearly $50 dollars a pop.

posted by Chloe | Tuesday 03 December 2002 10:38 PM
Comments


Add a Comment
Trackbacks

TrackBack URL for this entry:

Listed below are links to weblogs that reference this entry.



Add your comments











Put a URL in the URL field and your e-mail address will not be displayed.
Comment Avatar icons by
Gravatar.
E-mail this entry to a friend

Email this entry to:

Your email address:

Message (optional):